### Spy Times
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| Midfight | Seconds | | Cross Time | Seconds |
| ----------- | ------- | --- | -------------------- | ------- |
| Main | 17 | | Pool | 13 |
| Dance Floor | 20 | | Pool + teleport | 8 |
| Ruins | 17 | | Pool Side | 12 |
| Medium Pack | 16 | | Pool Side + Teleport | 6 |
| | | | Ammo Side | 12 |
| | | | Ammo Side + Teleport | 8 |
### Weapon Selection
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| Weapon | Use Case |
| --------- | ----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| Shotgun | Lakeside is one of the best maps to use the Shotgun on. Nearly all fights you will be involved in take place within perfect shotgun range and the map is full of corners to play off of. Shotgun is also extremely effective if your team sends you bath-house on mids. |
| Detonator | A solid choice as always as Lakeside is a very powerful sniper map. Not worth using if you can't hit the sniper without peeking. Can be useful to clearing some traps, but they are generally much less oppressive on Lakeside. Do not bring it to bath-house on mid. |