### Map Review --- <iframe width="560" height="315" src="https://www.youtube.com/embed/I6Lv1Ou9_Dk?si=6dzbW-ZT8g7Uyvuc" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> ### Spy Times --- <iframe width="560" height="315" src="https://www.youtube.com/embed/dn9rHYbZoTY?si=Y96YKXWsgBBYvhBM" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" referrerpolicy="strict-origin-when-cross-origin" allowfullscreen></iframe> | Midfight | Seconds | | Cross Time | Seconds | | Catch and Refight | Seconds | | --------------- | ------- | --- | ------------------------------ | ------- | --- | --------------------- | ------- | | Toxic | 16 | | Point | 12 | | Ramp to Shutter | 7 | | Secret | 16 | | Point + Teleport | 6 | | Shutter to Ramp | 8 | | Bats | 21 | | Under | 16 | | Ramp to Ramp | 6 | | Shutter | 17 | | Under + Teleport | 12 | | Ramp to Bats | 8 | | Shutter to Ramp | 21 | | Catch then Recross Point | 12 | | Shutter to Ramp | 8 | | Under to Secret | 19 | | Catch then Recross Under | 7 | | Shutter to Bats | 7 | | Under to Bats | 24 | | Catch Under then Recross Under | 7 | | Under Bats to Shutter | 10 | | | | | Catch Under then Recross Point | 8 | | Under Bats to Ramp | 14 | ### Weapon Selection --- | Weapon | Use Case | | --------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | | Detonator | Due to it commonly being pyro's job to play the roof on Ashville, Detonator is generally the go to secondary. Also very useful to participating in sacs and there are many really strong angles to spam sniper without having to peek. | | Shotgun | If your team doesn't want you to play on roof, shotgun can be very useful. Some solid corners to play and solid map for its range. | | Flare Gun | Only use if you can do the roof jump with it. Allows you to fill the roof role and have extremely high damage output in fights. |